ALWAYS FLIPS.
01 / THE NOISY CORNER
Beer
pinball.
Three balls. Two thumbs. One very noisy pub.
Clonk the bottles, collect the caps and tap three kegs for multiball.
GOOD BEER. QUESTIONABLE COORDINATION.
Tiny games. Big group-chat energy.
Pick one. Bring your least coordinated friends.
01 / THE NOISY CORNER
Three balls. Two thumbs. One very noisy pub.
Clonk the bottles, collect the caps and tap three kegs for multiball.
02 / THE FRIENDSHIP TEST
Two mugs. One cap. Plenty of excuses.
Drag, defend, bank the shot. First to seven gets bragging rights.
03 / CO-OP CHAOS
The whole internet is holding one beer. Help.
Two buttons. One shared glass. Don’t be the final push.
04 / CROWD-POWERED DELIVERY
The pub is waiting. Try arriving with the beer.
Dodge barrels, grab caps, and let the internet give directions.
05 / A STEADY-HAND SPECIAL
Ten pints. One slightly impatient tap.
Hold to pour. Release a little early. Nail the line, keep the streak.
06 / THE BOS PUB SPORTS
Six cups, ten throws. Go solo or pass the phone.
Pull back. Let it fly. Make a little splash.
07 / THE BOS PUB QUIZ
100 questions. Bitcoin + beer.
21 per round. One very smug winner. Go solo or bring the whole table.
08 / ONE-TAP OBSESSION
Big stacks. Tiny margin for error.
Tap to place a beer crate. Miss a little, lose a little. Miss completely? One more go.
09 / THE BOS PUB SPORTS
Eight pairs. One suspiciously confident brain.
Flip two crown caps. Find matching pairs.
10 / THE PUB TRICKSHOT
Bottle’s open. Show off a little.
Pull back, let fly. Ten crown caps, one smug glass, and bonus points for bank shots.
11 / THE EVENING RUSH
The regulars are thirsty. You’re the entire staff.
Slide the beers. Catch the empties. Survive your shift.
12 / THE ONE-BUTTON SHOW-OFF
Hold my bottle. Actually, watch this.
Hold, release, stick the landing. Ten flips, three landing spots. Zero room for your ego.
13 / CONSTRUCTIVE DESTRUCTION
One crate. A cellar full of trouble.
Bounce the cap, smash the kegs and let multiball make a mess.
14 / THE LAST-ORDERS GRAND PRIX
A crate with wheels. A very bad idea.
Drift around the pub, catch a boost and get the bottles home.
15 / THE DELIVERY CATAPULT
The beer has landed. So has everything else.
Pull back, launch the crate and let the kegs do the tumbling.
16 / THE TABLETOP RUMBLE
This table isn’t big enough for both of us.
Dash, dodge and knock your rival off. Mind your own edge.
17 / THE BEER GARDEN BLOWOUT
Drop a barrel. Make a very quick exit.
Break crates, grab power-ups and outlive the other troublemakers.
18 / THE ROOFTOP ESCAPE
One ambitious crate. Questionable plumbing.
Jump the shelves, ride the lamps and reach the roof before the foam.